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  • Divine magic is no mere misunderstood arcane force, no simple pools of energy tapped via delusion. Failures to tame it the same way arcane magic has been tamed prove there's more to it than atheists say. The divine is a real and vast force of its own, and must come to be understood on its own terms.

  • Questioning the divine is not heresy — quite the opposite, pursuit of knowledge is as applicable to sacred space as mundane reality. Mortals can come to know divinity even better than any one religion can tell us. Seeking and sharing divine truths and advancing our knowledge together is itself a devotional practice.

  • All faiths have a grasp on some fragment of the greater divine truths, however small; that is why they work. People who've touched the divine filter their understanding differently. To understand how two very different divine spells drawn from very different faiths inspire the same miracles is to better understand the nature of the divine.


The Archival Foundation does not claim to be a religion, but an organization of academics — though some outsiders would disagree, either calling them a new religion in denial or a motley crew of heretics. They are founded on principles of gnosticism and religious liberalism, seeking an understanding of the divine magic of Eberron that transcends religion as people know it while offering it the respect it deserves and clearly requires. Ideally, they hope to bring divine magic to the mainstream through such understanding, improving society with it just as arcane magic does.

The Foundation is relatively new, having been founded by pacifistic scholars during the Last War. While questions about the nature of divine magic and divine casters abounded well before this, their belief that such power would help lower the death toll of the War if it were just understood added new urgency to these questions. They realized that prior attempts to make sense of divine magic were typically the efforts of those who hoped to prove that it wasn't "divine" at all, and took the stance that this was the root of their failures. Realizing that zealous fundamentalists and possibly even agents of House Jorasco might take exception to their efforts, the Archives they built of divine texts, scrolls, and occasional relics were cleverly hidden in cities across Khorvaire. Only after the signing of the Treaty of Thronehold, by which time their numbers and progress allowed them to defend themselves, did they reveal themselves and their goals.

Today, they welcome members of many religions into their Archives, seeking productive religious debates and exchange. Indeed, many members of the Archival Foundation also belong to established religions, seeing their own religion as merely a starting point towards a greater understanding of divine truths. One does not have to belong to a religion already to be welcome at an Archive, though; so long as one keeps an open mind and is not warned against by someone already known, they can come learn or contribute as well. However, while this does help the organization advance their understanding of divine magic, it also leads to internal feuding. The organization often only barely holds together through common cause.

While they have no rites of their own and their Archives are the closest thing to temples they have, the Archival Foundation has adopted a symbol: a side view of an astral deva carrying a book, with a yardstick along its wing. Buildings that contain secret doors or passages into Archives now typically advertise their presence with such a symbol on the entrance, though the entrances to the Archives themselves are still warily guarded.
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It's been several years since I had the gushing session in which I explained the Archival Foundation to a friend that got processed into this entry (with the addition of a line of Althea's). In that time, some things about Keith Baker's viewpoints and society's understanding of religion and divinity in general have become clear to me. That understanding would seem to necessitate some clarification of the nature of the Archival Foundation — and how a collection of scholars who interact with divine spells in a superficially wizardly manner can still be divine casters instead of arcane.

The idea of the Archival Foundation began with the Archivist — and more specifically, with my not being too impressed with where the 3.5 Player's Guide to Eberron (which, contrary to popular belief, is a supplement and not 3.5's core Eberron book; that's the Eberron Campaign Setting) stuck the Archivist. It seemed to just treat archivists as a kind of arcane caster and stuck them in an academy of otherwise-arcane magic in Karrnath — after all, it came from Heroes of Horror, and as someone else has said Karrnath is a heavy metal album cover of undead cavalry riding across a wasteland. Like many of the 3.5 PGtE class placements, it came across as haphazard and ill thought-out.

It rubbed me the wrong way to see a divine casting class of such an unusual nature treated like just another randomly-learned set of skills in a setting whose biggest selling point to me was the mystery of the nature of divine magic. If anything, they seemed to demand a specific place of their own in the setting. After all, the very idea of a divine caster who used a spellbook/prayerbook and could copy just any divine scroll they came across down into it suggested a very different relationship with divinity and religion than a cleric, perhaps even one that might be regarded as heretical by some. I can't honestly say I had a very solid conscious idea of what that relationship was as the time, but it still served as the root of the concept of the Archival Foundation.

Now, what were those ideas I was drawing on? One is the concept of gnosticism — not specifically the capital-G kind that was a subset of early Christianity, but the broader, high-level idea of pursuing an understanding of the divine oneself, and at least some success being possible despite our mortal limitations. This idea stands in contrast to fundamentalism, the dominant paradigm of most organized religions wherein faith is defined as acceptance of authority and tradition without question because those are the only sources of truth available to mortals.

In Eberron, despite the setting having a closer explicit relationship with its orbiting planes than Great Wheel-based D&D settings do with their Outer Planes, you can't just go visit the gods with a Plane Shift spell. Eberron is also not a world where gods walk the earth and can offer revealed truth that way. Thus, there isn't a single unified mythology that simply has people promoting the agendas of favored gods; instead, you actually have multiple competing religions and views of the secret workings of the universe. Furthermore, while divine magic clearly exists and accrues to certain believers, clerics aren't necessarily completely reliable sources of gospel; they can grow corrupt, yet still draw on the power they touched before instead of getting cut off like in most other settings. On top of that, occasionally one finds clerics dedicated to beliefs that have nothing to do with existing religions. As such, there is room in Eberron for people who are curious about the divine without either assuming a particular religion tells them all they need to know or just assuming all evidence of the divine is a superstitious misunderstanding of fundamentally arcane magic. Some such people may even favor a specific religion as a starting point, even while being open to the idea that there's still more to be understood. And some of them, inevitably, will be passionate in their curiosity. In short, there is a place in Eberron for religious liberalism.

People who in any way ask fundamental questions about the nature of the divine instead of meekly swallowing whatever they're told by those around them, of course, have a history of being shunned and even persecuted. Even in our own world, it's easier to be atheist than gnostic. If gnostic pursuits were the only concept in play here, we'd be talking about isolated individuals, not an organization. Religious liberalism, however, opens the possibility of people like this of different religions recognizing that they could work together for mutual benefit. After all, someone who sees something differently than you do may catch details you didn't, even if you don't necessarily agree about how to interpret them.

Add to this that the divine is not merely real in Eberron, it has some common manifestations along with the differences from faith to faith. Clerics have a lot of spells in common, and spell scrolls exist — even if those spells and the scrolls made from them look very different from faith to faith. The quest to understand how such superficially different spells could have essentially the same results could easily serve as a rallying point for those who seek to understand divine magic, and collecting and studying divine scrolls of various faiths is an obvious step in that process. However, Eberron is a world wherein divine magic is contingent on faith. While many skeptics and atheists may have attempted such things before, they wouldn't have gotten very far. But passionate gnostic religious liberals? They just might succeed — and in my Eberron, that is what the Archival Foundation and the Archivist class are.

If you want a central jumping-off point for pursuing Eberron's unique religious mysteries, if you like gnosticism and/or religious liberalism and want it in your fantasy, if you want an organization that brings together clashing viewpoints and is barely held together by common cause, or if you just want an excuse to go infiltrating cults and robbing divine scrolls from tombs, I welcome you to consider using the Archival Foundation.

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